Developer Matt Thorson announced on Twitter today that Celeste has sold over 500,000 copies in 2018 which is the major sales milestone for the game. After thanking players for their support of the game, Thorson announced that work is being done on "some farewell Celeste levels, which should be ready in 2019." He went on to describe the levels as "very hard," which means fans have quite a bit to look forward to.
We're working on some farewell Celeste levels, which should be ready in early 2019. They're very hard. And we'll be announcing what's next for us in the new year as well. See you in 2019 :)
— Matt / Maddy Thorson 🍂 (@MattThorson) December 21, 2018
Celeste initially released on January 25, 2018 for Windows, Mac, Linux PlayStation 4, Xbox One, and Nintendo Switch. The game has since been a favorite for its hardcore challenges, warm narrative, and distinctive art style. Celeste has taken home awards for Best Independent Game and Games for Impact at The Game Awards 2018.
Main developer Matt Thorson is known for his work on Towerfall, which was developed for the Ouya and then ported off the platform onto most other consoles including the PlayStation Vita, PlayStation 4, Xbox One, and Nintendo Switch.
Xbox Live Gold members will be able to play the game for free next month on Xbox One. Celeste is also getting a short run physical version thanks to Limited Run Games in 2019. The Nintendo Switch version of the game was the most successful launch for Celeste and helped begin the trend of indie developers porting their games to the hybrid console. As the initial Switch lineup was rather lackluster for most players, the console has done incredibly well for indie games.