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Timberborn Releases New Major Update Called Badwater

The fifth major update for Timberborn has been released, as Badwater brings a new set of problems to your world, with some new solutions.



Article Summary

  • New Timberborn update Badwater adds pollution, new seasons, and challenges.
  • Badwater includes terraforming, decontamination, and filtration tools.
  • New buildings and dynamite types aid in managing Badwater effects.
  • Quality-of-Life improvements: custom keybinds and building flipping.

Indie game developer and publisher Mechanistry has released a new update for Timberborn, as Update 5 brings Badwater to the game. Along with a new faction and the ability to terraform yourself, the update brings with it new hazards and issues to keep your land safe and intact against the raging waters. As well as a much-needed improvement to many aspects of the game. We have the details for you here from the developers, as the update is now live.

Timberborn
Credit: Mechanistry

Timberborn – Badwater

Badwater is polluted fluid waste leftover from human civilization that taints regular water sources, contaminates beavers, and kills crops. In addition to Badwater Sources that burst with waste during wet seasons, a new in-game season called Badtide enters the rotation of Droughts and Wet Seasons. Update 5 comes with new faction-specific tools and buildings for tackling Badwater contamination–from contamination barriers to decontamination pods. The new hydroengineering tools complement existing dams, floodgates, and pumps. With Badwater processed into the beneficial Extract, the beavers create new types of dynamite used in terraforming, supercharge their bots, and even mass produce new beavers. New faction-specific Decorations and Attractions, like beaver dance halls, join quality-of-life updates, including custom keybinds and flipping asymmetrical buildings.

  • Badwater Sources and Badtide seasons pollute waterways, contaminate beavers, and kill crops, creating a new gameplay loop and challenges for even the most experienced player.
  • New faction-specific Buildings to deal with contamination challenges and exploit badwater; water filtration barriers and seals join existing hydro engineering tools, while new production chains allow for curing beavers and powering up bots.
  • Terraforming the landscape is no longer exclusive to bots. However, bots are now immune to Badwater contamination, making them more versatile workers. New types of dynamite allow for faster terraforming of the maps.
  • New faction-specific Decorations and Attractions, from lanterns and hammocks to exercise plazas and beaver-compatible wind tunnels.
  • Many Quality-of-Life additions, including custom keybinds, allowing players to flip asymmetrical buildings, and thumbnails for saves and custom maps.

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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter/X, Instagram, Bluesky, Threads, and Hive, for random pictures and musings.
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