While I had a free moment to roam the PAX West floor, I made my way over to Digital Extremes where I got to try out a demo for Survived By. I'm always down for one-and-done games where death is absolute, but this one threw a bit of a twist into the roguelike genre by giving you options after death. The way the game works is that you will create a character and choose your attributes, then make your way through dungeons alone or with a party (this one was local, but online will be coming) leveling up as you destroy everything in your path. However, no one is invincible and death is almost a certainty at one point.
Once you die your character is gone, but they get to live on through a new character by sharing your heritage and taking a certain amount of traits with them that they learned from your previous character. So permadeath isn't so permanent, but enough so that you have the chance to learn from your mistakes with someone new. Survived By was a badass MMO twin-stick bullet-hell fighter that I need to have more of in my life, and I can't wait to play the closed-alpha which will be coming within the next month or so.