(Vault Comics, creative team: Paul Tobin, Arjuna Susini, Vittorio Astone, Saida Temofonte)
With numerous wicked twists of misdirection, a determined forger, a highly wanted scoundrel, a discontented socialite and more misfits start a lengthy and complex plan to, well, steal an entire freaking planet. It's a clever plan, actually, and it gets a kooky spanner thrown in the works when the forces aligned against them send a set of doppelgängers of the scoundrel into the streets to foment chaos, kill the heist crew and generally be a problem. The way Tobin's script moves these pieces around has some amusing elements to it. There's something between the coloring and the line work, however, that made this a little hard to follow visually. The dialogue is funny and cute, though, so this book clearly has some entertaining ideas happening. RATING: HONORABLE MENTION.
Heist How To Steal A Planet #3
(W) Paul Tobin (A/CA) Arjuna Susini
Glane and the gang shift the heist into high gear, but there's a few bumps along the road-like a highly-trained bird, some even higher-trained assassins, and a group of Glane lookalikes with murder on their minds. Luckily, Glane has a master plan that involves … two drops of red ink? Huh? How's THAT going to work?