Admiral Thrawn meets with the Nightswan on Batonn, giving the legendary smuggler an offer of partnership. Nightswan is helping resistance movements throughout the galaxy, and Thrawn believes the two can benefit one another. Meanwhile, Arihnda Pryce is going through whatever means necessary to get her family off Batonn before the Empire continues their siege against the planet. The Imperial strike of Batonn is coming, and who survives is up to Admiral Thrawn and Arihnda Pryce.
Star Wars: Thrawn #6 brings the story to an enjoyably ambiguous conclusion, though those who are familiar with the Grand Admiral Thrawn story will know some of what happens after this tale.
Thrawn, Pryce, and Vanto have their efforts rewarded to varying degrees with several bodies left behind each player.
It isn't an especially climactic ending, and that may be good or bad depending on your reading of the story. For me, it works but doesn't leave me ready to proselytize in the name of the comic. It is a story of politics and character, and it held that course through its conclusion. It is a solidly good book, and that's all it needed to be.
Despite the comic's themes of politics and back-stabbing, this final issue was surprisingly less wordy than prior entries. It said what needed saying, and little more than that.
Luke Ross' work holds steady though this conclusion, giving Thrawn that same unnerving and otherworldly look that has been present in prior issues. The detailing is immaculate, and the shading adds a lot to the atmosphere. Nolan Woodard's color work is heavy and effective, making this already visually-impressive comic even more so.
Star Wars: Thrawn #6 is a good finale to a good miniseries. It wasn't perfect, but it was a damn good story from beginning to end. I recommend both this comic and the whole miniseries those who enjoy a comic about politics and duplicity in the Star Wars universe. Feel free to check it out.