The final dev diary from Ninja Theory before the launch of Hellblade: Senua's Sacrifice is here. Today's video includes testimony from Production Development Ninja Dominic Matthews and Chief Creative Ninja Tameem Antoniades along with the rest of the dev team about the difficulties they faced while trying to make sure that Senua's Sacrifice was completed with the proper amount of perfection while trying to work without a major publisher as a backer on the project. Which led to some rather interesting solutions for the difficulties of trying to make a AAA game without a AAA budget.
Dev Diaries are always interesting videos, as they give you a look behind the veil at the intricacies of game development, which aren't often spoken of otherwise. And this look at Ninja Theory's last few months of work on Hellblade is more interesting than most. This isn't about story, content, light and fog processes, or any other technical achievements. This is a story of struggle, of a team's devotion to their finished product, and really lets you see just what its like to be a game dev.
The 29th dev diary for Hellblade: Senua's Sacrifice is below. The game releases tomorrow for PS4 and Windows 10.
The Final Hellblade: Senua's Sacrifice Development Diary before release. See how the team made one last push to get the game ready for launch!