Korean-Focused Titanfall Online Cancelled After 3 Years of Development

Nexon has decided that it will scrap three years of work on the Asian market-focused Titanfall Online in favour of moving on to other projects.


A few years ago, creating spinoff online games for the South Korean market is not all that uncommon. Halo (albeit in Russia) and Call of Duty have ventured into that realm, creating non-graphically intensive online only versions of favorite games in a bid to try and entice a rapidly growing and hungry fanbase. Titanfall was meant to be getting in on that action too with Titanfall Online. However, it seems that that won't be happening anymore.

As reported by Game Focus (via Kotaku AU), publishers EA and Nexon have decided to scrap the project. This comes after several unimpressive play tests and a market that is changing. After three years of development, in seemingly became clear that Titanfall Online didn't make sense anymore and has moved on to other development. In a statement, a Nexon representative said:

It is true that Nexon and EA have agreed to cancel Titanfall Online under a business decision. After much deliberation, it was decided that reallocating development resources to another project was better for the company

These little spinoff projects seem to be slowly dying out as the market in Asia continues to change and grow. Right now, Battle Royale and mobile are kings in the market and these more traditional shooters are seemingly falling by the wayside. This makes sense for a market point of view, but it's always sad to see a game cut down deep into production before its release… even if we were never going to see it here in the West.

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