Posted in: Games, Magic: The Gathering, Tabletop, Wizards of the Coast | Tagged: Kaldheim, Magic: The Gathering, MTG, wizards of the coast, WotC
Magic: The Gathering Reveals The New Viking-Themed Set Kaldheim
Wizards of the Coast dropped a ton of new information today about the next Magic: The Gathering set, Kaldheim. This morning during a Twitch preview stream, the team revealed that the next expansion will drop into Magic: The Gathering Arena starting January 28th and then become available everywhere else on February 5th. As you might expect with a new major expansion, you're getting a new set of cards to add to your library and decks, as well as a couple of new mechanics to mess with. The lands you'll be getting will include snow-covered dual lands, along with some Snow instants and Snow sorceries. We have info on the two new mechanics, Foretell and Boast, which will be added in this new set below. And you can read more about distribution from WotC here.
Foretell
Any time during your turn, you can pay {2} and exile a card with foretell face down. Then, on a future turn, you can cast that card from exile by paying the foretell cost (the mana cost listed as part of the foretell keyword) rather than paying its mana cost. Pretty simple—set up the future, then watch it come to pass. There are some important things to remember about casting the spell from exile. First, you can't cast it on the same turn you exile it. However, foretelling is optional, so you can always just cast the spell as normal if you're looking for a more immediate impact. Second, casting the spell from exile uses all the same timing rules the spell normally has. If you foretell an instant like Behold the Multiverse, you can cast it as soon as the next turn. If you foretell a creature like Augury Raven, you'll usually have to wait until your next turn to cast it.
Foretelling a card has several benefits in Magic: The Gathering, the most obvious being that you get to spread out the overall cost over a couple turns. The foretell cost is usually cheaper than the mana cost. Some cards have additional benefits if the spell was foretold before being cast. Plus, it can really keep your opponent off-guard. If you've played with morph and face-down permanents, you'll be familiar with these additional rules that apply to foretell. In exile, you must keep your foretold cards clear. Your opponents won't know what the cards are, but they'll know which card you foretold first, second, and so forth. At the end of the game, if you still have any foretold cards in exile, reveal them to all players so they know the future you foretold was an honest one.
Boast
Great, heroic deeds are one thing, but getting to brag to your friends, enemies, worshippers, and what have you? That's where it's at. Introducing boast abilities in Magic: The Gathering. A boast ability is an activated ability that can be activated once a turn, but only if the creature that has the ability has attacked that turn. This is no time for defense! Boast abilities can be activated during combat or even after combat—any time in the turn after the creature was declared as an attacker. Unfortunately, this means a creature entering the battlefield attacking won't allow it to boast . . . but if it is worthy enough, it will survive to attack in a future combat, and then you can sing of its deeds!