Despite the VR craze not catching on as much as some people had hoped, the expected sales for the PSVR have been exceeded. The system has sold over 1 million units, said Andrew House, global CEO of Sony Interactive, in an interview with the New York Times.
House himself had been skeptical of the PSVR's potential success given the lackluster response virtual reality had received in years prior. Speaking about the success, House remarked, "It's the classic case in any organization — the guys who are on the front end in sales are getting very excited, very hyped up. You have to temper that with other voices inside the company, myself among them, saying let's just be a little bit careful."
The VR headset has been scare in stores, especially in Japan, since it's release in October 2016. The headsets are not currently available in South America, but Sony plans to change that in the fall after providing stores with more units in April of this year. So if you've had trouble getting your hands on one of the VR headsets, you should get a chance in a few months to join the PSVR community.
According to the New York Times,
Mr. House said he would be "very happy" if the product ends up being purchased by a high single-digit percentage of all PlayStation 4 owners. For newer generations of headsets to reach a bigger audience, they will have to be lighter, cheaper and unencumbered by cables, analysts believe.
So while we may be getting lighter, wireless VR headsets eventually, we're just at the start of the VR switch. So it seems unlikely we'll have those anytime too soon. Nevertheless, lot of players have been embracing the VR set, the percentage of players using VR is not particularly significant and that has worked to keep many major publishers from pursuing VR with more intent.
The release of the PSVR Aim controller might help with that, since everyone likes that arcade-style feel of holding a controller that at least vaguely looks like a gun, right? The Aim was last seen at the Sony headquarters, but it's been making its way around show floors since at least last E3.
The main takeaway though: "We were expecting it to be a lot smaller than it has turned out to be." It's nice to be wrong sometimes.