One of the fun secrets to come out since the remake release of Resident Evil 2 is that the game would have originally had an interesting camera option. SiliconEra has an in-depth article discussing the matter that is totally worth a read if you're an RE2 fan, as they go into depth about a discussion producer Yoshiaki Hirabayashi had about the game's development and how the camera would have been able to change perspectives depending on where you were in the game. In the remake, Capcom did away with the fixed camera position as you enter different rooms, making the game mostly over-the-shoulder except for action sequences. However, there would have been an option to mess with that and give you different angles in different rooms depending on where you were.
It's an interesting concept to play with, especially in the world of Resident Evil 2, to have the ability to see things from a few different perspectives. But that could also be very jarring to the player if you're in a situation where you're trying to escape a Licker, or running from Mr. X. We're glad it isn't in there, at least, to a degree.