Resident Evil 2 Was Supposed to Have a Changeable Perspective Camera

One of the fun secrets to come out since the remake release of Resident Evil 2 is that the game would have originally had an interesting camera option. SiliconEra has an in-depth article discussing the matter that is totally worth a read if you're an RE2 fan, as they go into depth about a discussion producer Yoshiaki Hirabayashi had about the game's development and how the camera would have been able to change perspectives depending on where you were in the game. In the remake, Capcom did away with the fixed camera position as you enter different rooms, making the game mostly over-the-shoulder except for action sequences. However, there would have been an option to mess with that and give you different angles in different rooms depending on where you were.

Resident Evil 2 Was Supposed to Have a Changeable Perspective Camera
credit//Capcom

It's an interesting concept to play with, especially in the world of Resident Evil 2, to have the ability to see things from a few different perspectives. But that could also be very jarring to the player if you're in a situation where you're trying to escape a Licker, or running from Mr. X. We're glad it isn't in there, at least, to a degree.

About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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