Posted in: Games, Video Games | Tagged: I am Setsuna, I Am Setsuna DLC, Lost Sphear, Square Enix, Tokyo RPG Factory
Tokyo RPG Factory Announces Their Second Game, Lost Spheare
Tokyo RPG Factory, Square Enix's studio that created I am Setsuna, updated their webpage over the weekend and things looked a little different. The new image could very well be a tease at the studio's next game. I am Setsuna was announced back at E3 in 2015, so this would make it almost two years since the studio's last game was announced. Naturally, once the day crossed over into Tuesday, the announcement was made. Tokyo RPG Factory's latest project will be called Lost Spheare.
The teaser image and the full image sent out early this morning are side-by-side for you to compare, but both are pretty gorgeous pieces of key art. The teaser is on the left, with the full image over on the right.
Details about the game are rather sparse, so I'll just quote direct from the press release for you:
The title is set to arrive on the PlayStation 4, Nintendo Switch console, and Steam in early 2018 for $49.99.
The adventure of LOST SPHEAR begins in a remote town where a young boy, Kanata, awakens from a devastating dream to find his hometown disappearing. To stop the world from being lost forever, Kanata and his comrades set out to rebuild the world around them with the power of Memory by manifesting thoughts into matter.
Expanding upon the beloved features from their debut title, I Am Setsuna™, LOST SPHEAR features an enhanced gameplay system with a revamped ATB battle system where players can strategize and freely adjust their placement mid-fight, seamless environments, and various locations to explore.
Given their previous game, I'm sure this one is bound to be an artistically impressive JRPG with a solid amount of throwback flair to the golden age of JRPGs, since that is Tokyo RPG Factory's motto. Perhaps most interesting is the idea that memory is connected to the state of the world. That's a concept that isn't exactly new to JRPGs – or even Square Enix games – but it does make for a pretty handy explanation for all that heavy lifting on the exposition and world-building ends. And there's something a bit fitting about the game being announced just after Memorial Day, for those of us based in the States.
You can watch the suitably austere, but no less gorgeous, announcement trailer below.