Posted in: Games, Video Games | Tagged: , , , , ,


The Technology Being Used For Motion Capture Scene Rendering In Hellblade Is Mind Blowing

Facial capture and animation to a final product has been a rigid process in the past. While instant output from capture to digital representation is nothing new, if you see footage of it being used, even on mega-budget films like Avatar, it is pretty simplistic.

Well, somehow a collaboration between Epic Games, Ninja Theory and a whole host of other companies has blown that out of the water. This video shows the work being done with the character Senua in the game to render a fully realised CG scene in real time and it really is stunning.

Really. Take a look:

This could really help morph a lot of projects in the entertainment industry. Seeing a performance recreated in this fidelity in real time is striking. That's all before handing it over to talented animators afterwards to perfect, making this all an exciting prospect.


Enjoyed this? Please share on social media!

Stay up-to-date and support the site by following Bleeding Cool on Google News today!

Patrick DaneAbout Patrick Dane

website
Comments will load 20 seconds after page. Click here to load them now.