I got to see a bunch of XCOM 2 at E3 this year, and… well, it was a lot of XCOM. It is pretty much what you would expect from a sequel to the game, only this time, it had a lot more scripted 'cut-scene' type interjections. If they work as advertised, that is exactly the kind of story building I will fall head over heels for.
You can see exactly what I am talking about right here. This is the bulk of what I saw and shows the now underground XCOM movement trying to bring down a statue.
Take a look.
Thanks to GameSpot for the embed.