Posted in: Games, Video Games | Tagged: Chrono Break, chrono trigger, Final Fantasy, Final Fantasy Dimensions, Final Fantasy Dimensions II, HRL, Square Enix
Cancelled Chrono Trigger Title Lives on in Final Fantasy Dimensions II
Chrono Trigger is the seminal JRPG for tons of fans, but what they might not know is that the series was supposed to have a third installment called Chrono Break. And, in a recent interview with IGN, Chrono Trigger director Takashi Tokita revealed that seems fans will get to experience the cancelled game thanks to Final Fantasy Dimensions II.
"There was actually a time when I planned a new title called Chrono Break," Tokita told IGN via email. "Though it was canceled before accomplishing anything, the overall idea for the title was carried over to my latest game, Final Fantasy Dimensions II. Aemo's character setting and the balance between the three characters at the beginning…these were based on the original concept [for Chrono Break] but were reworked for this title."
Chrono Break is a trademark registered by Square Co back in 2001 — you know, those dark days where Square Co and Enix Co were separate companies with similar MOs. While Square registered the trademark, they then allowed it to expire and the game was never made.
Final Fantasy Dimensions II is a mobile game for iOS and Android that was released back in November. Dimensions II was developed by Matrix Software, known for their work on various Final Fantasy smartphone releases. It was directed by Takashi Tokita and features designs by artist Kazuko Shibuya, and has music by Naoshi Mizuta. Dimensions II is similar in story and setup to the original Final Fantasy Dimensions but lacks the micro-transactions, random loot drops, or ads. It replaces many of the core exploration elements of the first with randomly spawning quests and wave form battles.
That said, bringing a failed Chrono Trigger sequel into Dimensions II is exactly what Square Enix would do. They've managed to pull their final FF XIII story-lines into Mobius Final Fantasy and are particularly fond of recurring characters and enemies. Honestly, using mobile games to bring back elements of failed games is probably the best way to bridge the mobile vs traditional gaming markets.