Alice Is Missing, A Silent Role-Playing Game Funded On Kickstarter

COVID-19 has done a remarkable job of separating us as gamers from the communal tabletop. With most games needing a webcam to be played (if they can be played at all), we have been reduced to distant friends, by force. However, Hunters Entertainment, in conjunction with Renegade Game Studios, has gotten backing for a new role-playing game called Alice Is Missing over Kickstarter. The weirdest thing about this game, from the outside looking in, might be that the game is played silently, through text messaging alone.

The header for Alice Is Missing, a "silent role-playing game," by Hunters Entertainment.
The header for Alice Is Missing, a "silent role-playing game," by Hunters Entertainment.

Alice Is Missing is a card-based, "silent" role-playing game meant to test the power of our relationships through nonverbal communication. It is centered around the disappearance of Alice Briarwood, a fictional character and someone with whom every character (each portrayed by a different player) knows in some way. It is up to the players to find out what has happened to Alice with 90 minutes. At the end of that time, players have a chance to send one final text to try and find a resolution.

An array of the components from the physical version of Alice is Missing.
An array of the components from the physical version of Alice is Missing.

In addition to having a global publishing deal with Renegade Game Studios, Hunters Entertainment has secured DriveThruRPG to produce a PDF version of Alice Is Missing. In addition, a module for the game will be available via Roll20.

An example of gameplay for Alice Is Missing over Roll20.
An example of gameplay for Alice Is Missing over Roll20.

This game was funded over the course of three hours' time during their Kickstarter campaign. It seems that people are truly eager to connect over this time, be it by way of a tabletop role-playing game simulator or by the simplicity of a series of text messages. The thing that makes this kind of game special is that it proves that in this indirectly-intimate way, we as a society of gamers can overcome COVID-19.

What do you think about this game? Do you think it will be fun? What kind of replay value will it have by the end? Let us know your thoughts and opinions in the comments below!

About Joshua Nelson

Josh Nelson is a Magic: The Gathering deckbuilding savant, a self-proclaimed scholar of all things Sweeney Todd, and, of course, a writer for Bleeding Cool. In their downtime, Josh can be found painting models, playing Magic, or possibly preaching about the horrors and merits of anthropophagy. You can find them on Twitter at @Burning_Inquiry for all your burning inquiries.

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