'Civilization VI' Made A Tweak To Their Religions In Update

As dictated in their fall preview, Civilization VI was going to make a few adjustments to the way religion happens in the game. We have the full details from the developers below, but essentially, the idea is to make religion less of a burden and more of an enjoyable mechanic. There's even a chance to use it to win the game as the developers have added two new Pantheons, a new Founder, a new Follower, a new Enhancer, and tweaked Worship Beliefs. Not to mention eight new relics and a new twist on the Missionary system.

Religion gets fleshed out with new beliefs and religious units. Two new Pantheons will be get introduced into the game, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. We also heard your requests for a deeper overall experience – and took that to heart with revamped religious combat.  Religious units can now exert Zone of Control and receive Flank and Support bonuses in religious combat. Meanwhile, the Guru religious support unit can heal nearby religious units. Finally, the Religion Lens has been overhauled to improve overall usability and readability. You'll also find UI touches, such as religion indicators on unit flags, to remove all guesswork on where a unit's allegiance lies.

About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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