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LEGO Worlds Review: Feels Like It Was Built For The Nintendo Switch

LEGO Worlds Review: Feels Like It Was Built For The Nintendo Switch

LEGO Worlds on the Nintendo Switch should play pretty damn familiar, because it's a TT Games LEGO title — which means the usual rules apply. However, playing the game on Handheld mode is a little weird. A few of the controls are mapped, so holding 'X' does one thing while tapping it does another. Meanwhile, the entire d-pad is pretty much useless. Granted, getting games to play seamlessly in handheld mode with as many buttons to control as your usual gamepad can be a bit tricky.

However, the second you pop the game into TV mode or even Tabletop mode, things become infinitely easier. Add the Pro controller and things feel pretty much exactly the same as they do on the PS4 or Xbox One (or on Windows, if you use a gamepad).

And porting LEGO Worlds to the Switch was a pretty ingenious idea. Nintendo games always code a bit young, even if they aren't actually geared toward children, and nothing says "kid friendly" quite like LEGO. This is especially true when you consider the sheer volume of LEGO media out there between the various TV shows, movies, physical LEGO sets, and games. So of course we were going to get Worlds on the Switch. And now that the dock icon has been switched to something a bit more recognizably LEGO than the minimalist icon the game launched with, well, it's pretty easy to be pleased by it.

LEGO Worlds Review: Feels Like It Was Built For The Nintendo Switch

If you haven't picked up Worlds on a different platform, the Switch version is definitely something to consider. The Switch, moreso than the PS4 or Xbox One, is pretty co-op friendly, so it works well with the game's co-op mode. And it's a pretty cute game, to be honest.

You play as an Astronaut and aspiring Master Builder who gets stuck on a pirate-themed world because your ship needs to be repaired. The game walks you through the basic mechanics of how to build items, and it is much easier than the painstaking task of physically assembling a LEGO kit. The game scans things that exist in the world, unlocks the build, and then places it wherever in the world you want it. And so you progress through more and more complicated worlds, building more and more complicated structures until you become a Master Builder.

If you've somehow managed to escape all the various forms of LEGO media I mentioned above, a Master Builder is pretty much the top tier of LEGO builders. You start small, then work your way up to being the kind of maverick builder who can take a gumball, piece of string, and some pocket lint and MacGyver it into something useful. Just, the LEGO version of MacGyver, I guess.

So while the story won't be winning an Oscar, it is fun and engaging with enough of an irreverent lilt to the narration that makes you laugh along with it. The controls are all pretty simple. The game does feature microtransactions in the form of other LEGO content packs to go along with new LEGO sets, but that isn't something game-breaking or new. The Switch port is an authentic port that is pretty darn stable — I haven't had it crash on me yet and I've spent more hours playing than I'd like to admit — and makes perfect sense. LEGO Worlds really does feel like it was built for the Switch.


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Madeline RicchiutoAbout Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.
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