The problem many talented creators face once their work becomes loved, is that time goes on and changes are made, your fandom becomes more demanding and scrutinizing. This a reality that Super Smash Brother creator and Director Masahiro Sakurai is very aware of.
In fact, he opened about about it in Japanese magazine Famitsu as translated by SourceGaming, In it, Sakurai likens his own plight of facing difficult fans to that of George Lucas on Star Wars. He writes:
in an interview in the American edition of Vanity Fair, Lucas himself apparently said "you go to make a movie and all you do is get criticized. And it's not much fun. You can't experiment."
A truly serious problem….! He's such a big name, and to hear him leave this franchise that has impassioned so many fans, a person who worked on the originals with his own hands, is incredibly sad and frustrating. Personally, George Lucas's work is the work I would really like to see.
However, I truly understand his feelings. You could say my body is filled with these feelings. Making something, and completing it is a huge undertaking, and there are a lot of places where fans can't see. It's like building a house, but people focus on a single painting that's hung up on a wall in one room, and fixate on it, and keep listing off their complaints of that painting. These situations are very common.
Sakurai later went on to say, "Looking at the big picture, I am on the receiving end of countless amounts of truly trivial statements."
Well, now Smash is mostly done, hopefully he gets to recharge. I'd hate to be the figurehead on a fighting game with such demanding fans, but at the same time, I'm sure he has lots of great experiences too, as is being successful.