Posted in: Games, GDC, Video Games | Tagged: GDC, Krillbite Studios, Mosiac
Experience the Existential Dread of Living in Virtual Form with Krillbite Studios' Mosaic
Krillbite Studios' Mosiac does something fantastic and horrible at the same time. It's Krillbite's second big game and takes a complete 180 from Among the Sheep, both in terms of art and genre. Mosaic is a "mysterious narrative game" where you follow the repetative and lonely life of a commuter. One day along the line of his monotonous life, strange things start to happen
Mosaic manages to be the exact same simple but dreadful life that many of us already live, but in a more surreal way. I have never had a video game personally attack me for my life choices before without ever seeming to make pointed comments. Mosaic just shows you all of the ways in which life is a drag, and makes you relive them in excruciating detail. It is possibly the perfect replication of life I have ever seen in a digital format.
The playable build was a pretty simple demo, where you went through a routine while strange things built up an atmosphere of anticipation and dread in the background. The controls were simple and slick, and the build was completely stable, which is always awesome to see. But honestly, Mosaic is an atmospheric, philosophical type of indie game. It has a story and a message and so much of that relies on how attuned you are to the peripherals of the game.
To get a better idea, here's the latest teaser.