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Empowering A 1930's Icon – Roger Langridge Talks Betty Boop

The return of 1930's animated icon Betty Boop continues as Roger Langridge talks about empowering the famous flapper while keeping the elements that made her a hit. Covers for the second issue of the new Dynamite series are by Langrdige and J. Bone.

BettyBoop02CovALangridgeBYRON BREWER: Roger, you have told me that you want to keep the elements of Betty Boop that made her iconic, which meant this is not a re-imagining or update of what the Fleischers created. Tell us what some of those intrinsic elements might be, in your view.

ROGER LANGRIDGE: Well, just to clarify, to some degree it is an update; I've made an effort to make Betty as empowered a character as I can, and Gisele Lagace's artwork has a more modern feel than the original cartoons. But I think any successful update has to keep the things that made the property work in the first place.

As for what those might be: well, I think the 1930s atmosphere, and the slightly low-life aspects of that atmosphere in particular (speakeasies, jazz music), are pretty crucial. Some fidelity to the overall Fleischer visual aesthetic seems essential, as I think it's central to the property's appeal – the over-the-top ghost-train atmosphere, and something a little unsettling about the character designs (the black eyes and white faces, like horrific clowns). And a bit of the bonkers logic that characterizes the cartoon's plots goes a long way, too – hard to pull off in a narrative comic, but I hope there's at least a whiff of that. Beyond that, there's Betty's character herself, who (in my reading of the cartoons) is sexy but essentially chaste – that tension is the engine that makes her tick. None of this is from any detailed analysis, it's just my gut feeling, but that's where I think the cartoons were coming from.

BB: What can you tell us about the adventures of Betty in issue #2, publishing in November?

RL: A band of ghosts have been trying to take over Betty and Grampy's house to turn it into a speakeasy, and this time their ruse is to pretend to requisition the property for the government in order to turn it into a jazz center for widows and orphans. This, of course, is to cover plans of a much more nefarious nature, as they turn the place into a refuge for supernatural lowlife.

BB: Who are the "Department of Jazz"? Will we see Betty's friend, jazz great Cab Calloway?

RL: The Department of Jazz is a made-up government department, which is a good example of the bonkers story logic I think is an essential Fleischer element. They're the branch of the government responsible for swingin' tunes! As for Cab Calloway himself, he doesn't show up in person – after all, he's not a Fleischer character as such – but his cartoon stand-in in our stories is the Oop-A-Doop Club's resident musician, Scat Skellington, and he's here for sure.

BettyBoop02CovBJBoneBB: The Oop-A-Doop Club seems to be a very important setting in this book. Tell us a little about it in series continuity and what inspired its creation by you?

RL: It was just part of my way to re-think the Betty Boop set-up in terms of a comic book series, rather than isolated shorts with no connection to one another. A few regular supporting characters and settings help the stories all hang together a bit better, which is desirable if all four issues are going to be collected as a single volume eventually. And Betty working in a nightclub, dreaming of becoming the headline act (or even an actual film star!), seemed to be a great way to show her ambition and to give us an excuse for lots of musical numbers. Also, there's some ongoing conflict with her boss and a bit of flirting with Bimbo, which is all grist to the old story mill, of course.

BB: The Fleischers were quite ahead of their time in the creation of their toons, some so 3-D it is unbelievable ("Dancing on the Moon," for instance.) Tell us your perceptions on Max and Dave.

RL: I don't have much insight into them as people, or even as animation pioneers, really (although they were clearly that). I just appreciate their work. I think it was coming from a much more intuitive place than their main rivals at Disney, where they tended to work out their stories in a more calculated way; I suppose that calculation is what eventually made Disney the top animation studio in the end, but my own preference is for the Fleischer style: letting the subconscious throw up all sorts of random weirdness. If you compare Disney's output with that of the Fleischers in the early '30s, the Disney ones are certainly slicker – but the Fleischers were making much stranger, more interesting cartoons for my money.

BB: OK, we've had a Roger Langridge cover for Betty Boop. Will we be seeing any Langridge interior art? (We hope.)

RL: No interiors, I'm afraid – but I've done some more covers [Note: Like for November's issue #2!], so look out for those.

BB: Koko, Bimbo, Grampy and other members of the "gang" were always following Betty like a Greek chorus. Will any of these characters garner a solo story in these pages? We know you love clowns, Roger. (smiles)

RL: You're quite right; I do love me a clown. No plans for solo stories this time around, but all of those characters get plenty of panel-time in the comic. If we get a crack at another mini-series, maybe I can write a Koko short for me (or some other lucky guest-artist) to draw. Here's hoping!

This interview was provided by Dynamite Entertainment.


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Dan WicklineAbout Dan Wickline

Has quietly been working at Bleeding Cool for over three years. He has written comics for Image, Top Cow, Shadowline, Avatar, IDW, Dynamite, Moonstone, Humanoids and Zenescope. He is the author of the Lucius Fogg series of novels and a published photographer.
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