Pillars of Eternity II Mod Ramps Up Difficulty Level
While Pillars of Eternity II: Deadfire is no slouch on the difficulty scale, there are always players who want punishing levels of difficulty from their RPGS. And thanks to a new player mod from maxolina, you can now ramp up the difficulty scaling for enemy NPCs by nine levels.
In the base game (without mods), enemies only scale up to a maximum of four levels above its initial level. So if you're at level 20 and come across a level 10 enemy, it will only scale up to level 14 — meaning it'll still be too easy by half. With maxolina's Deadly Deadfire mod, that difficulty scaling gets ramped up to a maximum of nine levels. So that level 10 enemy gets a boost up to level 19 instead. Additionally, any named enemies automatically gain an extra two levels on top of that to make boss fights even harder.
The mod boosts enemy health by anywhere between 20 and 30%, as well. "This is an attempt to stop a single empowered spell from halving the opponents right at the start of combat," maxolina says in their mod description. Also, your party gains 28% less XP from quests, to counter any over-leveling in the late game.
If that's not brutal enough, there's also a "hardcore" version of the mod that has a higher level scaling range, even more enemy health buffing, and even less XP for your party.
Where to start, you ask?
maxolina has this advice for you:
"I recommend starting with the normal mod, which already makes the game quite challenging. Then, if you feel like the game is still too forgiving, or if you feel like the difficulty drops off during the latter part of the game, you can switch to the hardcore version."
The mod is designed to work with both Veteran and Path of the Damned difficulties and will only work if you set level scaling to "upwards only".
Pillars of Eternity II: Deadfire is out now on PC, Mac, and Linux. The PS4, Xbox One, and Nintendo Switch versions are due to release in the fourth quarter of 2018.