During the Sony press conference at the Electronic Entertainment Expo (E3) tonight, Seattle-based game developer Polyarc introduced Moss, an action-adventure puzzle game coming to Sony PlayStation VR. Honestly, looking at the game for the first time, I was half-convinced it was Mouseguard.
The announcement trailer debuted on stage gave players their first look at an epic journey. It begins with a mysterious book in a grand, vaulted library that opens and transports the reader to a vast, magical world. Most importantly, it introduces Quill—she is Moss's brave new hero.
Players attending E3 this week will have the opportunity to meet Quill and explore the world of Moss via a playable demo in Sony's booth (#4322).
Filled with compelling characters, gripping combat, and challenging puzzles, Moss brings players into a captivating new world. Scheduled to release globally this holiday, Moss is a game that fans will want to play, play again, and share with their friends.
"We are designing Moss with the fundamentals that we know make a great action-adventure game while at the same time considering every decision with the unique strengths and opportunities VR offers fully in mind," said Tam Armstrong, co-founder and CEO of Polyarc. "As a studio dedicated to the new medium of VR, our goal is still the dream we've always had as game developers—to create engaging worlds and share them with everyone."
"In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way," said Danny Bulla, co-founder and design director of Polyarc. "As gamers, we've been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world."
"Developing a game like Moss has been an inspiring challenge. We have the chance to connect the players to the world and characters in an entirely new and exciting way. For example, Quill can see you and she reacts to your movements as well as the environments you interact with," said Chris Alderson, co-founder and art director of Polyarc. "Our goal is to let the player's senses teleport them to a world where the characters and environments truly feel alive."