Dr. Shipwright has arrived at the rendezvous point where the rescue ship from his world will arrive. Isham is there waiting for Shipwright, and Isham blows the bridge where the ship would land. Shipwright learns why Isham has been chasing him as well as those among his friends who have worked for Isham. This is Shipwright's last chance to leave this planet. Can he escape?
The time between Shipwreck #5 and #6 have not helped me keep track of how this story went before this issue. That said, the comic does a good job of reestablishing the stakes and the tension laying upon Shipwright and his attempts to make it home.
Shipwright is still an interesting protagonist though; that has not been lost in the delay of this finale. He's an admitted coward, and his mission to leave this world comes from an active disdain for it as opposed to a genuine love of his home.
This comic provides the make-or-break moment for what he really wants and whether he can be a coward no longer. It's tight and well-paced affair too. The book focuses on that single scene on the bridge and the immediate fallout form it. It makes for a comic that has no trouble holding you from beginning to end.
Phil Hester provides an art style that makes the world seem off and even a little unpleasant. Many characters have odd facial features, and the shading leaves many looking like more silhouettes than people. Eric Gapstur's inkwork is tight and solid. Mark Englert provides the color palette, and it is a strange yet natural balance that makes the world both alien and familiar.
Shipwreck #6 has been injured by the delay in its finale, but the comic does what it can to make up for it. The resulting read is a tight and intense thrill ride that holds your attention until the admittedly cryptic finale. This one earns a recommendation. Check it out.