Posted in: Games, Halo, Microsoft, Video Games | Tagged: 343 industries, halo, halo: Reach, microsoft, XO19
"Halo: Reach" WIll Be Released On PC On December 3rd
Those of you who have been waiting to play Halo: Reach on PC are in luck, as Microsoft announced at XO19 it's coming next month. While this is cool news, it comes with a bit of a snag, as you need to own Halo: The Master Chief Collection in order to make it work. (To those screaming online that it doesn't, it literally says this on Steam.) Right now the MCC is only $40, and Reach will be $10, so altogether it will run you $50 when it's released on December 3rd.
Halo: Reach comes to PC as the first installment of Halo: The Master Chief Collection. Now optimized for PC, experience the heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage, saved countless lives in the face of impossible odds. The planet Reach is humanity's last line of defense between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be pushed to the brink of destruction.
Game Features:
• PC Settings/Optimizations: Halo: Reach is now optimized for PC and looking better than ever at up to 4k UHD and at least 60 FPS. Other PC native settings include mouse and keyboard support, ultrawide support, adaptive sync support, FOV customization, and more.
• Campaign: Experience the first chapter in the Halo Saga and fight your way as Noble Six through 11 unforgettable missions.
• Multiplayer: Start your Spartan Career today with Halo: Reach's iconic multiplayer featuring an overhauled progression system, generation-defining player customization, over 20 unforgettable maps, as well as classic game modes such as Firefight and Invasion. While Forge and Theater will be delivered later in 2020, enjoy access to millions of community-created maps and game types that have been migrated over from Halo: Reach on Xbox 360 for use today on PC.
• Firefight: Fight alone or with squad mates to survive against endless waves of enemies deploying with ever-increasing difficulty.