Moonlighter Gives Us a Taste of Dungeon Exploration with Failure Risk

For a lot of us, when we get a dungeon crawler where you eventually get out and return to do other things, the prospect of death is minimal. Moonlighter changes all that as we discovered when we swung by the 11 Bit Studios booth at PAX East. The game has you as a specific kind of explorer who seeks out these dungeons as a choice and a calling, both to clear them out and rid them of the beasts that lie within, but also to collect whatever treasures and supplies you can and bring them back to the surface. You then are able to upgrade and buy new stuff in order to make going through harder dungeons easier.

credit//11 Bit Studios

The little caveat that has been thrown into this game is that death is a major setback. When you die, all of your equipment is lost for good. None of this running back to find your corpse and throw everything you had back into your pockets, it is gone-gone, thereby adding in an extra level of strategy when fighting bosses to make sure you don't go with them. Moonlighter is set to be released on May 29th on Steam if you'd like to give it a whirl.

About Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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