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Monster Energy Supercross Is Milestone's Second Attempt At An Arcade Racer

Monster Energy Supercross Is Milestone's Second Attempt At An Arcade Racer

Milestone S.r.l. is known for their exacting racing simulator games, but in the last year they've announced two titles that don't quite fit that mold. The first is the arcade-style rallycross racer Gravel and the latest is the hilariously named Monster Energy Supercross: The Official Videogame, which is also much more of an arcade-style racer. I got some hands on time with Gravel back during PAX West, and found the game to be much easier to pick up and play than the usual Milestone fair. Supercross continues in that vein, though it is a bit more finicky than an actual arcade game.

One of the things that struck me immediately upon getting the Supercross rundown at NYCC was that the game indicated a shift in the way Milestone approaches games, at least a little bit. And indeed it does represent an attempt for the company to attempt a more American sytle racing game, which is a bit less exacting and doesn't offer as much customization but is more about the recognition of star athletes, vehicle skins, and the ability to pick the game up and play it when you want. Without sitting down for grueling hours of learning and very detailed, technical customization options. Okay, so there are still really detailed customization options, but you can pretty much ignore them if you like.

As for the more hard-facts of the game, Supercross comes to PS4, Xbox One and PC on February 13, 2018, and Nintendo Switch "shortly after." It includes the "official 2017 Monster Energy Supercross season," as well as "special Monster Energy Cup access." Milestone wants to launch the game in February to capitalize on the 2017 season just as the 2018 season kicks off, since they didn't have the time to get things set up for the 2018 season ahead of time.

There are also official "bikes, iconic tracks, and athletes" from both the 250SX and 450SX classes, as well as a new career mode "with extreme customization options." Because it just cannot be a Milestone game if there aren't extreme custom features.

If you didn't catch the announcement trailer last week, it is just below.

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Madeline RicchiutoAbout Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.
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