Ubisoft's For Honor has done pretty well for a game that's mostly just another multiplayer vehicle. But a lot of fans are getting annoyed with the micro-transaction system, and for good reason.
I don't think anyone particularly likes micro-transactions, but the system in place for For Honor is not just deeply invested in micro-transactions, it's reached the level where players estimate it would take 2.5 years to unlock all the customization items like emotes, executions, and outfits. Reddit user Bystander007 has made the claim based on a casual player putting in roughly 2 hours a day, ignoring all downtime and additional unlockable content added through updates.
So, real world value would require more than 2.5 years for your average For Honor player. And that's just not good for anyone. Micro-transactions are just a part of modern gaming, but when done wrong, no one is happy. And the steel system in For Honor really needs an overhaul.
Game director Damien Kieken responded in this week's developer live-stream that the team had never intended for players to unlock everything.
"We never had an intention for you to unlock everything in the game," Kieken said. He compared For Honor to World of Warcraft and MOBAs, in that "you would never try to unlock everything for all the characters of the whole game."
According to Kieken, Ubisoft didn't expect players to use more than one to three characters. "The design is based around that," he explained. "The cosmetic items are really for us the end-game content: the things we want you to unlock after playing for several weeks."
That Ubisoft never intended for players to use more than three characters represents a rather large divide between the development team and their fan-base. For Honor is more like a fighter than a MOBA. And everyone knows that the point of fighting games is character and customization unlocks. But more than that, these days players want to be able to unlock everything, even if they likely wouldn't.