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Dishonored Started Life As A Game About Feudal Japan

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Dishonored is one of the most highly regarded new IPs to come out of the last generation. The game ended up wowing people with its level design and stark Victorian Steam Punk tone.

However, that setting wasn't always the case. In fact, the game started out as something enitrely different. Speaking to Edge (via GamesRadar), co-creative director on the game, Harvey Smith told the story about how the game actually started life as a Feudal Japan adventure.

We thought 'Well, we're screwed. Now Bethesda's not going to work with us .And they surprised us by saying 'No, we wanted to work with you guys, because you're you guys. You pitch something original, or we have this old ninja game concept no one has ever developed'.It was classic feudal Japan: sorcerous weapons and poison darts, and someone had killed your master and you were a ninja seeking revenge.

We pitched a counter proposal. We came back with 'What if it was London and 1666, the last year of the plague, the year of the Great Fire?' And to our surprise, they said 'That sounds just as cool, and you sound more passionate about it. Go, go, go!'

That would have been an entirely different game, so it's hard to say if it would have been a better or not. The idea of a Japanese Dishonored is at least fun to consider though…


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Patrick DaneAbout Patrick Dane

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