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Artist Spotlight – Juan Antonio Ramirez Of Dynamite's Six Million Dollar Man

Our own Jim Kuhoric is the writer on the new Six Million Dollar Man series for Dynamite and we've interviewed him and looked at his writer's commentary, I thought it we turn the spotlight onto the other half of the team, Juan Antonio Ramirez who is handling the art duties for Season Six.

SMDM ISSUE 3 PG 12BLEEDING COOL: How did you get started drawing?

JUAN ANTONIO RAMIREZ: I started drawing when I was a little kid, while reading some of the popular Spanish comics at the time. Later on I read Conan and a few superhero books and what really made me think about getting serious about learning more about art was the creation of Image, which was huge here in Spain. Then I studied comic/illustration for 6 years (from 1998 until 2004), then I stopped drawing for about 2 years until I met two pro artists that encouraged me to get back to drawing. I then found my first two jobs for a Spanish magazine and 3 years later I started working for the US market.

SMDM Issue 2 pg 11 SMDM Issue 2 pg 12BC: Who were your biggest influences?

JAR: I should mention artists that I like and also artists that I consider my influences. Among the ones that influenced my work I should mention Carlos Pacheco, his early Marvel work blew my mind (Avengers Forever, for instance). Stuart Immonen is, I think, the most complete artist nowadaysm he does everything well. John Buscema also is a great influence for me still today, I have him in mind when I do my pages. There are many others like Adam Hughes, J. Scott Campbell, Oliver Coipiel, Rafa Sandoval, Roger Ibañez, Ryan Ottley, Sean Gordon Murphy and James Harren are also artists that I like, follow and learn from.

Bionic W Issue 9 page 5 Bionic W Issue 9 page 6BC: What is your process for doing a page? How long does it take you?

JAR: First, I look for any documentation I may need to work the next batch of pages though sometimes I get that documentation with the script. I usually sketch 5 or 6 pages at a time (a week's worth of work) at a smaller size, I blow them up at 11×17. I then the light table to do the finishes over a new board.

As far as how long it takes me to finish a page, I usually do a page a day though, depending on the page, it does take me a bit more.

SMDM Issue 2 pg 9 PsylockeBC: Where might folks have seen your work previously?

JAR: In the US, I did short fill-ins for Top Cow (The Darkness) and IDW (Dungeons & Dragons), which I did around 2010, then I draw several issues of Grimm Fairy Tales for Zenescope before starting my relationship with Dynamite, which I still work for today. For Dynamite I drew 5 issues of Bionic Woman, then Six Million Dollar Man, which is the book I'm working on right now. I'm currently drawing issue #5.

Heroes issue 1 pg 4 herculestaureBC: What are you working on now?

JAR: Like I said, I am currently working on Six Million Dollar Man for Dynamite, which I am having a lot of fun with. I also like the fact that Dynamite sticks with one creative team for one book and also enjoy the characters and licenses they work with.

BW issue 10 page 15 BW issue 10 page 14BC: What is your dream project?

JAR: There are many characters I would like to draw but one that I remember reading as a kid and really enjoying it was Hulk. It was a fun yet funny character that I would really enjoy drawing. Also, Invincible. I know Ottley's the guy drawing that book and I hope he stays forever but it's fun just dreaming about drawing those characters.

Other characters I liked growing up were Lobo, Red Sonja and of course I would love to work with James Kuhoric again, I just love drawing his scripts, the most fun I've had drawing comics so far.

BW issue 10 page 12

For more on the Six Million Dollar Man series, click here


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Dan WicklineAbout Dan Wickline

Has quietly been working at Bleeding Cool for over three years. He has written comics for Image, Top Cow, Shadowline, Avatar, IDW, Dynamite, Moonstone, Humanoids and Zenescope. He is the author of the Lucius Fogg series of novels and a published photographer.
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