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"Fantasy Strike" Receives A New Cinematic Trailer Before Launch

Sirlin Games has released a new cinematic trailer for Fantasy Strike as the game came out this week on PC, PS4, and Nintendo Switch. The game was designed by former Super Street Fighter II Turbo HD Remix lead designer David Sirlin, and includes a bunch of single and two-player modes like Arcade Mode (with beautifully-illustrated story sequences), four Survival Modes, Daily Challenges, and a Boss Rush mode where players build a deck of powerups against increasingly powerful AI bosses. This is the indie fighting game that fighters need to check out. Enjoy the trailer and more info on the game below!

"Fantasy Strike" Receives A New Cinematic Trailer Before Launch
credit//Sirlin Games

Fantasy Strike is both a deep tournament game for hardcore genre fans and an introduction to the genre for newcomers. Its design philosophy centers around making the often-opaque aspects of the genre clear and understandable and helping players get to the strategic, decision-making phase of competition as soon as possible.

Beginners benefit from in-depth video tutorials for all 10 characters. These five-minute videos, available via a slick interface in the Learn section of the Main Menu, are narrated by game director David Sirlin. Novices and experts alike all benefit from innovative frame advantage visual effects — never seen in any fighting game before. This imagery communicates with each hit who will recover first and by how much, teaching players which attacks are risky and even shows moves that can be safe depending on timing and spacing.

The online play system seeks to further innovate in the genre by allowing one-click challenges from the in-game friends menu, as well as one-click spectating of any friend. The Ranked Mode uses built-on-the-fly tournaments and a team battle system unlike that of other games; it's specifically designed to create maximum variety in character matchups for the community. The network code itself uses the excellent GGPO technology combined with proprietary latency-hiding tech that results in extraordinarily smooth online play for a fighting game.


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Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
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