Inmates is a first-person horror game where you play a person wandering through an old run-down prison trying to solve a mystery within its walls. The game follows along every possible trope a horror game has these days, from the dark hallways where you can barely see anything, to the randomized and limited use of light you get from matches to the eerie sound effects echoing through your speakers and headphones that are set to go off every time you step someplace new.
A big reason I'm cutting to the chase in this review is that that's basically what the game does in a nutshell. Inmates boasts that you've got a four-hour story ahead of you, but I beat the game in less than half that time. While the main plot of the story is intriguing and the puzzles are pretty cool, the truth is that this is one of the shortest horror game experiences I've had in maybe the past five years (if I don't include homebrewed indie titles that were clearly ripoffs of Slenderman).
I wanted to like this because horror games are one of those titles that are supposed to give you a thrill and get the blood pumping and make you intrigued with whatever is about to come around the corner. But after beating it, all I felt was cheated. I expected a longer journey with more perils and a lot more intensity than I got here. Compacted with the fact that I moved at the speed of a snail and the jump scares were pretty forceful and pitiful, I ended up with no love for Inmates. I'll give them credit for storytelling, but nothing else.