Posted in: Games, Video Games | Tagged: Neon Giant, The Ascent, xbox, xbox one, Xbox Series X
Xbox Chats With The Ascent Devs About Optimizing For The Series X
On Xbox Wire this week, the company showed an interview and a video featuring developers from The Ascent talking about the game. Larry Hryb had a chat with Arcade Berg, Co-founder and Creative Director at Neon Giant, as they discuss how the studio is optimizing the game for the Xbox Series X and what their work could mean for the future of gaming. We have a snippet of the interview below and you can check out the entire interview in the video at the bottom.
How will these enhancements impact a player's experience with The Ascent?
More than anything, it makes for a much more responsive gameplay experience. Everything from snappy input to more interactivity in the world makes it nicer. And faster loading means less distractions and it allows the player to focus solely on the game and never have to have the fourth wall of reality hit you in the face when playing. Once in, you can roam around doing what you want to be doing, and we can fill the world with objects and surfaces that react to your every action with physics and by breaking if you stir up mayhem.
Why did your development team choose to focus on 4k resolution, 60 fps and HDR enhancement areas for The Ascent?
High framerate lends itself very well to our type of action gameplay when a lot of things can be going on at the same time with multiple players, several enemies, projectiles, explosions, special abilities, destructible environments and overall total bonanza. Being able to have all that run smooth as butter is what makes it satisfying. And the 4K also means that all of that also renders with crisp detail. We often have a lot of stuff on screen at the same time, and that means that they still can get enough pixels each to look good. HDR then takes all of this and really makes what needs to pop pop and expands the spectrum and the nuances of how good it can all look.