The second major announcement of PDXCON this morning was the news that Paradox Development Studio are working on a brand new, internal game. Naturally, that game is not Vicky 3, but instead the closest we'll get to Rome 2 without it being Rome 2. Imperator: Rome is an upcoming grand strategy game set in the classical world from the glory days of Athens to the establishment of the Roman Empire four centuries later. As is typical with a Paradox game, Imperator: Rome has a focus on alternate history.
Players can control any nation on the most detailed Paradox map ever made, which will stretch from the Pillars of Hercules to the far reaches of India, allowing them to build an empire to dwarf that of Alexander the Great or the Roman Empire itself. They can choose to govern republics or monarchies, balancing factions, and keeping the loyalty of their most capable generals.
Imperator asks players to rethink what they know of the beginnings of "western civilization" and gives them near complete control over history. Players are tasked with imagining Alexander's empire centralized under one successor, to see what would happen if Italy wasn't unified under Roman rule, to create a world without Caesar.
Which will make it an absolute treat for the classical history nerds among us.
- Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.
- Diverse Populations: Citizens, freemen, tribesmen and slaves – each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness -your success depends on their satisfaction.
- Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.
- Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.
- Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
- Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you – taking their armies with them!
- Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods t o spread the wealth around?
- Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.