Posted in: Bethesda Softworks, Fallout, Fallout 76, Games, Video Games | Tagged: Bethesda Softworks, Fallout, fallout 76, Patch 11
Bethesda Softworks Gives A Preview Of Patch 11 For "Fallout 76"
Before Patch 11 is dropped by Bethesda Softworks into Fallout 76, the developers have decided to throw up a preview of what's to come. You can check out their post here or read some of the details below. But essentially this update will add a bunch of new content and fix some bugs in the process. There's no official date set for the patch, just that it will be coming out mid-July for Fallout 76.
FOOD AND SPOILAGE
It's no secret that the Wasteland can be a harsh environment that leaves even the heartiest explorers feeling parched and peckish. We're making a pair of changes that will help you more easily get to the food and drinks you've scrounged together before their expiration dates pass. After the update, raw food items and fluxes will last 50% longer before spoiling. Additionally, your food and drinks will no longer lose condition after you fast travel.
A SMOOTHER PATH FOR NEW CHARACTERS
Lots of new Dwellers have been leaving Vault 76 for the first time over the past few weeks and, in Patch 11, we're looking to make a few adjustments to help new and low-level characters have more gradual introductions to some of the game's mechanics and challenges. For example, characters under level 25 will pay fewer caps when fast traveling, those under level 15 will have higher disease resistance, and we're replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival.
We're also looking to reduce creature difficulty in a few sub-regions within the Ash Heap, the Savage Divide, and Toxic Valley so that Dwellers who are stepping out of the Forest for the first time have fewer encounters with higher-level enemies. We'll have more details to share in the full patch notes, but these are a few of the larger changes we're planning to make to help new characters better adapt to life in the Wasteland.
IMPROVED ITEM DESCRIPTIONS
Legendary items, crafting recipes, and item mods are about to get more descriptive! Going forward, Legendary items will now display all their current attributes, rather than just the first, whenever you view those items in trade, vending, or container menus. Additionally, when you view crafting recipes or mods in the inspect, trade, vending, or container menus, you'll now see the description for the item they create.
POWER ARMOR IMPROVEMENTS
In addition to fixing a number of bugs affecting Power Armor, we're implementing a couple of quality of life improvements. For example, after Patch 11 you'll be able to activate Stealth Boys while wearing Power Armor. We're also adding a new "Enable Power Armor HUD" option to the Display settings that will allow you to decide whether you'd like to view the Power Armor HUD or standard HUD while using Power Armor.
BULK JUNK AUTO SCRAPPING
We've read your feedback that the "Scrap All Junk" option in Workbenches shouldn't automatically scrap bulk components that characters have in their inventories. We agree, and while it took a little time to implement, we're happy to share that bulk junk items in your inventory will be safe from the "Scrap All Junk" option after patch 11. However, bulk junk will continue to be automatically scrapped as needed while you are crafting or repairing.
PARTY ON—PUNCH BOWLS ARE BACK!
Crack open a fresh bottle of Nukashine, because you'll once again be able to add your favorite alcohols to your Punch Bowl once Patch 11 arrives. Invite a few friends over to your C.A.M.P. and let the party commence!