Despite the bleakest moments in the Magic: The Gathering storyline as of late (namely the fates of the gods of Amonkhet), there's always some amount of solace that escapes, like light from a crack in a door frame. While the Amonkheti gods Oketra, Kefnet, Bontu, and Rhonas have become Eternalized and reformed into undead monstrosities in service of the diabolical dragon dictator known as Nicol Bolas, the fifth Amonkheti god, Hazoret the Fervent, is still alive and currently guiding the refugees of her broken plane of existence. She's missing an arm now, but that is no matter to a god, right?
At any rate, today's deck tech revolves around Hazoret the Fervent. You may remember from days of yore that I actually wrote a piece about my time recovering from an injury where I had no access to the Internet, where, despite this, I managed to write up a decklist for the newly-spoiled god card. It is for this reason that Hazoret has a bit of a "pet card" status for me, despite my never having actually made one of these Hazoret decks for the tabletop.
The goal of this simple deck is to burn things to the ground. This is made very simple with cards that double damage, augment damage, and copy spells. I've since updated the old decklist with new additions, somewhat inspired by my deck tech on Torbran, Thane of Red Fell. Let's dig into what I have changed:
Torbran, Thane of Red Fell – As tested in Standard to be amazing at destroying opponents quicker and more efficiently, Torbran is a creature that I'd put in any monored burn shell it's legal in. In fact, this is the very deck that I altered into my Torbran for the deck tech I did on him. He is amazingly worth it as an alternate Commander option.
Glint-Horn Buccaneer – I've discussed this dude of a card in my Torbran deck tech, I believe. Even if so, it's still good for me to note that he's fantastic in any deck that thrives on discard of any kind. The damage is pretty top-notch since we need to discard, and we need to defeat our opponents. This card helps us do both!
Experimental Frenzy and Tectonic Reformation – These enchantment cards in conjunction can help us get through our unnecessary lands late-game. Is there a land on top of our deck and have we already made our land drop for the turn? Get rid of it and draw something better with land already in your hand! I mean, you will need land in hand, to begin with, but Experimental Frenzy practically assures that for you, given enough time.
Various lands – Speaking of lands, the original build for my Hazoret deck had only basic, standard Mountains. I took a couple out for the sake of adding more utility and speed to the deck. Valakut, the Molten Pinnacle, in particular, helps us with removing pesky hate bears and the like if need be, or take a pot-shot at an opponent if not.
Mana rocks – Sol Ring, Heart of Ramos, and Arcane Signet are all really good in monored. I daresay they are necessities in any deck that needs rocks (Heart of Ramos being subbed out for any of the "Ramos"-cycle mana rocks). This just should have gone without saying, to be frank, but being that it was a necessary change, I needed to document it.
With the changes, I haven't gotten a chance just yet to test out how Hazoret fares, but in the past, I've seen this deck excel in one-on-one matches. Have you tried wielding Hazoret the Fervent? Have you had much success, especially in multiplayer? Let us know in the comments!