Posted in: Games, Video Games | Tagged: bethesda, Bethesda Gameworks, htc vive, Oculus Rift, Rift, Skyrim, skyrim vr, Steam VR, vive
Skyrim VR is Coming to Steam VR in April for Both the Rift and Vive
Bethesda has announced that they are bringing Skyrim VR to Steam, so it will no longer be a PSVR-exclusive title — meaning you can experience Skyrim at it's best and worst simultaneously on PC now as well as PlayStation. The port will release on April 3rd, meaning you've got about two weeks to brush up on your Elder Scrolls lore before taking on the hordes of dragons and their undead worshipers on both the Oculus Rift and HTC Vive through Steam's VR platform.
Skyrim VR will come to PC with all the same bells and whistles as it did on PSVR. However, it will also be bringing all of its problems. Skyrim VR might be the coolest way to experience the world of Skyrim in theory, but in actuality it is something more like a voluntary torture session.
Bethesda's announcement reads:
Last November, Bethesda Game Studios took their epic fantasy masterpiece to the exciting new frontier of virtual reality with the release of The Elder Scrolls V: Skyrim VR on PlayStation VR. Now, Skyrim VR comes to a new platform – PC using SteamVR – on April 3.
Skyrim VR contains the complete critically-acclaimed core game as well as all its official add-ons – Dawnguard, Hearthfire and Dragonborn – in one package. Soon you can experience the breathtaking scale of Skyrim in virtual reality on SteamVR.
In Skyrim VR, battling cursed Draugr, exploring rugged mountainsides and hunting fearsome, ancient dragons is more immersive than ever, aided by a made-for-VR control scheme that allows players to move, hack and slash at foes, and cast powerful magic with real-life movements.
Whether you're a longtime fan or taking on the horned mantle of the Dragonborn for the first time, Skyrim VR for SteamVR promises an epic journey in virtual reality across a massive world for you to explore any way you choose.
As I mentioned in my initial review of the game on PSVR:
"I have a pretty cast-iron stomach, but no matter how I worked with the visual tracking settings in game, I couldn't keep the headset on for more than an hour at a time followed by 15 solid minutes of entirely land-based seasickness. It is a really weird experience to be seasick on dry land in my own apartment, let me tell you."
And if that wasn't enough, the stress of tracking the game through some really terrible graphics led to some pretty serious eyestrain.
Hopefully the motion tracking will be better with a full PC VR rig so you don't have to use the controls to move around the open world? And, with the Steam VR edition, you don't have to use the clunky PlayStation Move controllers, which is an absolute treat.
Regardless, Skyrim VR is not for the faint of heart. And you might want to seriously invest in one of those VR harnesses for this one.