Bungie Buffs Most Supers in Latest Destiny 2 Update

DestinyIn the newest addition to Bungie's "This Week at Bungie" section of the Destiny blog, the developer detailed the upcoming ability balance changes coming at the end of the month. The rework sees most supers getting robust buffs, while Blade Barrage and Nova Warp get trimmed down just a bit.

In the 2.1.4 update to Destiny 2, players will also find a few new tricks in the older subclass paths. Hunters will see the Gunslinger path return a bullet on Six-Shooter kills and increased super regen with the Practice Makes Perfect perk. Titans who slot Sunbreaker will find double the burn damage on Sunspots and an increased buff length for Sun Warrior. Warlocks running Void Walker will find an increased detonation radius and cluster damage for Cataclysm alongside increased linger damage for Vortex.

Bungie has acknowledged that these proposed changes may be tweaked before the patch rolls out on January 29th, but the current plan for super changes is laid out as follows:

Damage Increases:

  • Golden Gun (three-shot and six-shooter)
  • Shadowshot (Moebius Quiver)
  • Arc Staff
  • Burning Maul
  • Hammer of Sol (Code of the Siegebreaker)
  • Fist of Havoc
  • Sentinel Shield
  • Nova Bomb (Cataclysm and Vortex)
  • Daybreak
Small Damage Decrease:
  • Blade Barrage
  • Nova Warp
This is the beginning of a process. We believe we've found a good place around which to balance the subclasses. This means a few outliers will come down a bit, but most will be brought up. It will involve changes to Super damage, tuning numbers on perks to make them more effective, or even wholesale replacing them when they aren't performing.
Below you will find the very start of these changes. If you don't see a particular improvement you were hoping for, know that there will be more to come. And please continue to let us know what you think as we make changes. We appreciate your feedback and share in your passion.


  • Golden Gun
      • Six-Shooter kills return a bullet
      • Practice Makes Perfect Super regen increased
  • Blade Barrage
      • The damage is now heavily weighted on the delayed explosion instead of the knife impact
      • Now deals self-damage if the knives explode too close
      • Fixed a bug where the knives would track allies
This Golden Gun change brings increased uptime with your Super. For the Way of the Outlaw, this means a skill-based mechanic to extend it. For Way of the Sharpshooter, it's the ability to earn your Super more quickly.
  • Moebius Quiver
      • Entire damage bonus is applied on the first hit instead of stacking and multiplying
      • Increased tether radius and lifetime
      • Made it easier to fire successive tethers
  • Spectral Blades
      • Damage resistance in stealth decreased
      • Duration of Super while invisible slightly decreased
This is step one for Shadowshot, and we intend to keep improving the way it works. For this pass, we focused on Moebius Quiver quality of life.
  • Super damage is now more heavily weighted toward the heavy palm strike attack
    • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Lethal Current bonus damage increased


  • Sunspots
      • Doubled the damage of the burn on enemies
  • Sun Warrior
      • Buff length increased from 3 seconds to 5 seconds
      • Now increases ALL outgoing damage
  • Burning Maul
      • Slam radius increased
      • Slam fire tornado improved homing
  • Super damage is more heavily weighted on the heavy shield charge attack.
      • No attack damage was reduced, but much of the added damage for this Super went into the heavy attack
  • Terminal Velocity
      • There are now three tiers of hang time
          • The amount of hang time for each tier has been reworked
          • Each tier of hang time now causes four damaging shocks instead of three
          • The damage for the hang time bonuses has been increased significantly
  • Trample
      • The light shoulder attack Super cost has been reduced by ~85%
      • Trample can now trigger every 0.5 seconds, up from every 1 second
For Code of the Earthshaker, the change to Terminal Velocity should make it more engaging. The first tier is now easier to achieve. For the second tier, you'll probably want some high ground, but if all you have is flat land, a directional slam near the peak of your lift can proc it. Finally, there's a new third tier that will require some serious height to activate. On top of that, you'll not only need to land your hang time slams, but also do it quickly enough to get in all four possible to maximize damage.
With Code of the Juggernaut, if you play it right, you can extend your Super for minutes (in PvE). I know this sounds crazy, but it takes foresight and strategic choices. The light shoulder attack is almost a movement mode with the new cheaper cost. With the increased mobility, you should be able to lay some shoulder on bigger targets and then go on a run for little guys to rebuild your Super energy.


  • Super duration increased
  • Cataclysm
      • Increased detonation radius
      • Cluster damage increased
      • Improved cluster bomb homing to make it more consistent against single targets
      • Cluster bombs no longer detonate one another
  • Vortex
      • Linger damage increased significantly
  • Nova Warp
      • Slower movement while charging
      • Charging costs more energy and overall duration is reduced
      • Damage resistance reduced very slightly
      • PvP damage reduction
        • Charged detonation will no longer be able to one shot another player in their Super, provided it has damage resistance
Summed up: "Nova Bomb, now not just for large groups."
The Nova Warp changes above are all small, but we think together they will help bring it down into a good place—a place similar to the Supers that we're raising up.
  • Stormtrance
      • Increased number of targets for chain lightning by 1
Well, my part of this TWAB is Super over. But hey, thanks for reading! We're genuinely excited to get these changes in your hands and look forward to hearing what you think when you put hands to controllers/keyboards and mice.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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