Trippy Indie Platformer Spinch Launches September For PC, Switch

Indie developer Queen Bee Games and publisher Akupara Games' kaleidoscopic platformer Spinch will be launching in September! The visually-trippy game will be launching for Nintendo Switch and PC, via Steam, on September 3rd of this year.

Key art for the trippy indie platformer Spinch, developed by Queen Bee Games and published by Akupara Games.
Key art for the trippy indie platformer Spinch, developed by Queen Bee Games and published by Akupara Games.

Spinch, a side-scroller with an array of visual delights at work, was announced to be launching digitally for the two platforms at the Day of the Devs Summer Game Fest Edition. It will be marketed initially at a price point of $14.99.

A psychedelic screenshot from Spinch, an indie platformer by developer Queen Bee Games and publisher Akupara Games.
A psychedelic screenshot from Spinch, an indie platformer by developer Queen Bee Games and publisher Akupara Games.

Spinch features an array of psychedelic visuals in a wonderland styled by Canadian cartoonist Jesse Jacobs, whose art you can find here, and a soundtrack by artist James Kirkpatrick (whose artist page can be found here), with sounds composed from modified Game Boys and "circuit-bent, hand-made instruments".

Another stunning screenshot from Spinch, featuring our protagonist seemingly running from a massive creature formed of rainbow spheres.
Another stunning screenshot from Spinch, featuring our protagonist seemingly running from a massive creature formed of rainbow spheres.

According to the info they sent out for this indie game, the premise is as follows:

Enter into a world thick with bubbling psychedelia. Descend deep into a new ecology teeming with multiple pathways, luminous levels, and complex obstacles. Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue its litter of  missing offspring from an endless invasion of misshapen and malformed offbeats and oddities. Dash, dodge, jump, and even launch your own children as projectiles to take down six eccentric bosses in six vibrant worlds. With only a ticking clock and quick restarts – no lives or game overs – the game is welcoming to players of all experiences, but a formidable challenge to even the most capable of speedrunners.

What do you think of Spinch? Is this game too trippy for you? Or is it a veritable wonderland of psychedelic sights and sounds? Let us know your opinions in the comments below!

About Joshua Nelson

Josh Nelson is a Magic: The Gathering deckbuilding savant, a self-proclaimed scholar of all things Sweeney Todd, and, of course, a writer for Bleeding Cool. In their downtime, Josh can be found painting models, playing Magic, or possibly preaching about the horrors and merits of anthropophagy. You can find them on Twitter at @Burning_Inquiry for all your burning inquiries.

envelope