Slick New Bright Memory: Infinite Xbox Series X Footage Debuts

FYQD-Studio and Playism's Bright Memory: Infinite will be making the jump from PC to Xbox Series X when the console debuts later this year. Currently, Bright Memory is a short PC shooter available with ray-tracing created via the Unreal Engine. It's an exciting project from the mind of a singular developer and has been a benchmark as far as part of what ray-tracing can offer.

 

FYQD-Studio and Playism's Bright Memory: Infinite is making its way to Xbox Series X.
A screencap from Bright Memory: Infinite. Credit: Playism

 

During the Xbox Series X First Look stream, we got our first look at what the game might look like on the upcoming console. Described as a "lightning-fast fusion of the FPS and action genres," players will chain together different skills and abilities to unleash combo attacks on a variety of enemies.

Here's the official description from the Steam page, in the developer's own words:

"Bright Memory: Infinite is set in a sprawling, futuristic metropolis in the year 2036. A strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. The Supernatural Science Research Organization (SRO) has sent agents out to various regions to investigate this phenomenon. It is soon discovered that these strange occurrences are connected to an archaic mystery – an as-of-yet unknown history of two worlds, about to come to light…"

This game was a massive undertaking that the developer had initially intended to be used as a demo and then develop further via crowdfunding support. Now that it's been taken under Microsoft's wing,  there's no telling what might end up being accomplished with it. Perhaps it's even ripe to become a new IP with several entries depending on sales.

There's no release date for Bright Memory: Infinite just yet, but it will be part of the Xbox Series X slate when the upcoming console has finally made its debut. It certainly looks fantastic; we'll give it that.

About Brittany Vincent

Brittany Vincent has been covering video games and tech for over
a decade for publications like G4, Popular Science, Playboy, Empire,
Complex, IGN, GamesRadar, Polygon, Kotaku, Maxim, GameSpot, Variety,
Rolling Stone, Yahoo, and more. She's also appeared as a speaker at
video game conventions like PAX East and has coordinated social media
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