Hello there, loyal readers! Today, I'll be going over a deck tech for another new Magic: The Gathering commander, who, like Kroxa, my previous deck tech's subject, is also an Elder Giant (and no, before you ask, I'm not engaging in any Changeling shenanigans here). Today, as my title suggests, we will be giving a good hard look at Uro, Titan of Nature's Wrath!
I faced off against a very strong Uro decklist about a week ago and it was so strong that I wanted to try and emulate it here. The list was based on the Landfall mechanic from the Zendikar blocks, which is a shorthand keyword that just means it triggers whenever a land enters the battlefield under your control. There are apparently a ton of cards that triggers off of lands entering your battlefield (and not all of them have Landfall proper!), so I had a lot to pick and choose from.
Without further ado, here are some of the highlights of the decklist:
Extra land drop cards: Oracle of Mul Daya, Azusa, Lost but Seeking, Wayward Swordtooth, Dryad of the Ilysian Grove, and Exploration all serve the purpose of allowing me to make additional land drops each turn. Because all of the lands in the deck save for one come into play untapped, this could, theoretically, lead to multiple casts as well as a result.
Landfall payouts: Avenger of Zendikar (because of course Avenger of Zendikar), Roil Elemental, Zendikar's Roil (I'm sensing a pattern with the naming conventions, aren't you?), Lotus Cobra, and Hedron Crab all benefit from lands entering play, each in their own ways.
Elemental subtheme: If this hasn't been pointed out to you through inference already, the deck is running a fairly major Elemental subtheme. As a result of this, we are running the Cavaliers from Core Set 2020 in our colors, as well as Vigor, Thryx, the Sudden Storm, and Omnath, Locus of Mana for a bit of elaboration on the subtheme.
This decklist, much like the decklist I faced, is strong enough to act as not only a combat-heavy deck but also, in theory, a deck capable of milling out opponents if that's the route you so choose to take with your gameplay. It's absolutely disgusting, and more than able to potentially win with fair consistency. I suggest to any Commander player who is interested in winning and winning fast in any non-cEDH environment: play this deck. It's blazingly fast and hard to stop once it starts going. It is the very reason mass land destruction might soon be needed in the format – and as much as I abhor mass land destruction, I think I need to say this.
What do you think, though? Have you faced this sort of decklist before, and did it use Uro or another commander? Was it fun to face or perhaps to pilot? Let us know!