Merge Games’ and Blackstaff Games’ Buildings Have Feelings Too is a real-time city builder with a twist- the buildings all have thoughts and feelings.
GDC Archives
Rebellion’s remaster of Sniper Elite 2 was playable at GDC last month to show off the new graphics, rendering technology, and updated X-ray kill cam.
Operencia: The Stolen Sun is Zen Studios’ homage to classic first-person dungeon-crawlers, and is based on several Central European folktales. An
Novaquark's Dual Universe is a continuous single-shard sandbox MMORPG, meaning that players share an absolutely massive world of potentially millions of
Paranoid Productions' The Church in the Darkness is a stealth infiltration game with a side of mystery and human psychology
Iceberg Interactive and Shifting Tides’ The Sojourn is a gorgeously atmospheric puzzle game that is reminiscent of Portal, but with statues.
Afterparty is the new game by Night School Studio, which makes it an indie game to watch. After all, Night School is the studio behind Oxenfree.
SkyBox Labs’ Stela is described as acinematic, atmospheric platformer which centers around a you g woman who witnesses the final days of a mysterious
Petroglyph and Funcom's survival RTS Conan Unconquered is many things, but while you might expect it to be absurd, it’s far more straightforward.
Tribe Games’ HyperDot is described as a “strikingly minimal action arcade dodge ‘em up,” which mostly translates to frantic flailing with dots. That said,
Family Man is a first-person narrative RPG about the moral descent of a father who owes money to the mob. The game's being developed by Broken Bear Games
Dead End Job combined the chaotic gameplay of a procedurally generated twin-stick shooter with graphics reminiscent of 90s cartoon Ren and Stimpy. Players
Headup Games was at GDC this year to show offthe first-person horror game Silver Chains, which, like many games in the genre, has a strong emphasis on
11 Bit Studios announced at GDC that their upcoming RPG Children of Morta, will now launch on all platforms simultaneously this summer.
Australian developer Grinning Pickle’s gorgeous puzzler Totem Teller is the sort of game that helps solidify the genre as an art form. The game’s visual
This War of Mine: Stories is a more story-based spinoff of 11 bit studios' survival game This War of Mine. Stories focuses much more on the narrative of
Modern Storyteller's The Forgotten City started as a popular mod for Bethesda's The Elder Scrolls V: Skyrim. And as developer Nick Pearce joked during the
Spike Chunsoft has unveiled the pre-order bonuses for Zanki Zero: The Last Beginning at GDC this morning.
Furyu Corp and Spike Chunsoft announced at GDC today that Crystar is coming to the West on August 27, 2019 for PlayStation 4 and Steam.
Goichi "Suda51" Suda got his start in games development with Human Entertainment (and now Spike Chunsoft)'s Fire Pro Wrestling franchise way back in 1994.
Spike Chunsoft announced a new game at GDC yesterday, Ai: The Somnium Files, which is a pretty dense suspense game with a complicated plot.
Today during GDC 2019, Google finally revealed all of the details behind their new gaming platform on Chrome called Stadia.
The Brazilian game development industry has banded together as Brazil Games for GDC 2019 this year, and to celebrate, they've released a GDC highlight reel.
This year the GDCA Pioneer Award will go to veteran game developer Reiko Kodama, whose career in game development has spanned more than three decades.
The Game Developers Conference (GDC) revealed that Paperboy will join the Classic Game Postmortem series during this year's conference.
This year, the Game Developers Conference will introduce a series of marquee presentations on the opening day of the main conference at the GDC Main Stage.
GDC hosts the Independent Games Festival each year to honor the most influential, innovative, and acclaimed projects in independent game development.
Every year at GDC, the organizers of the Game Developers Choice Awards give out a Lifetime Achievement Award, with this year's honors going to Amy Hennig.
There are many things about Michael Blackney's project Dead Static Drive that speaks to me on a deeply aesthetic level, but it's key hook is that the game is 'Grand Theft Cthulhu on Route 66' and there are very few things that can top that.
Krillbite Studios' Mosiac does something fantastic and horrible at the same time. Mosaic is a "mysterious narrative game" where you follow the repetitive and lonely life of a commuter.